Photo by Julien Tromeur @Unsplash

Just as the term “cyberspace” connotes a concept of an online, interconnected digital world, separate and distinct from the real world, the Metaverse, too, is a digital construct. However, the Metaverse is a “hybrid” digital paradigm in which digital objects are used to represent real people, personas, places, concepts, and situations.

At a very basic level, avid video gamers already experience a version of the Metaverse as they explore their 3D gaming environments using avatars and holographic representations of themselves (their gaming personas/characters). Extending that use case further and into the realm of Learning and Development (L&D) isn’t such a stretch of the imagination.

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