Effective use of game-based eLearning in higher education
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The theory behind game-based eLearning is that learners learn best when they have goals or targets to reach while also having fun. Game-based eLearning takes the competitive and scoring elements of video games, like points, levels, badges, and leaderboards, and applies them to an instructional context. Elements of game-based learning also include goals, rules, and objectives and can involve conflict, competition, and cooperation.